Subscriptions, one-time purchases or ads? Choosing an app business model
The way an app makes money shapes its design, its roadmap and its relationship with users. A practical comparison of the main models and when each one fits.
Read articleWriting the code is only half the launch. Here is everything that happens between "it works on my phone" and "available on the App Store and Google Play".
Most teams plan an app around its features. The ones that ship on time also plan everything around the features: the accounts, the listings, the reviews and the paperwork that the stores need before anyone can press "Get". This is the checklist we run for every app we publish.
Both stores publish an app under a developer account, and the name on that account is the name customers see. If the app is a business, enrol as an organisation, not as an individual:
The listing is often the first and only screen a potential user reads, so treat it like a landing page:
Apple's App Privacy details and Google Play's Data safety section ask exactly what data the app and every SDK inside it collect, why, and whether it is linked to the user. Make an inventory of your SDKs early: analytics, crash reporting and ad libraries often collect more than the team expects. On iOS, the commonly used third-party SDKs on Apple's list must also ship privacy manifests and signatures.
Rule of thumb: if you cannot explain in one sentence why the app needs a piece of data, stop collecting it.
We almost never push an update to 100% of users on day one. For updates, phased releases on iOS (automatic updates spread over seven days) and staged rollouts on Google Play let you watch crash rates and reviews on a share of users before everyone gets the new version. Prepare the support inbox, the FAQ and the first two updates before launch day. The first week of reviews always teaches you something.
Done properly, publishing becomes a repeatable routine instead of a stressful event. That routine is what we do every day.
The way an app makes money shapes its design, its roadmap and its relationship with users. A practical comparison of the main models and when each one fits.
Read articlePrivacy is now part of the product, from store labels to permission prompts. How to design an app that collects less, explains more and passes review the first time.
Read articleSwift and Kotlin, a shared codebase, or the browser? Each approach is right for some apps and wrong for others. A clear way to decide before you write the first line.
Read articleTell us where you are. We will tell you honestly what it takes to get it into the stores and growing.